Early HIT Team games-based training projects were originally conceived to demonstrate how low-cost gaming environments could be developed quickly and cheaply, thereby supporting the rapid development of technology demonstrations (military systems, scenarios, etc.) and, ultimately, investigations into the use of different forms of interactive display and control devices.
Originally developed as a University Undergraduate Final Year project called TOMSAV (Teleoperation Of Multiple Semi-Autonomous Vehicles), this early effort migrated onto the Crytek (FarCry and Crysis) CryEngines and developed further to demonstrate the deployment of Unmanned Air Vehicles, Personal Air Vehicle concepts and robotic ground vehicles in support of special urban operations.