Recent publications
Book
Seiwald, R & Vollans, E (eds) 2023, (Not) In the Game: History, Paratexts, and Games. Video Games and the Humanities, vol. 13, De Gruyter Oldenbourg, Oldenbourg. https://doi.org/10.1515/9783110732924
Article
Seiwald, R & Wade, A 2023, 'A Genealogy of Power: The Portrayal of the US in Cold-War Themes Videogames', Journal of the Austrian Association for American Studies, vol. 4, no. 2, pp. 270–291. https://doi.org/10.47060/jaaas.v4i2.162
Seiwald, R 2023, 'Beyond the Game Itself: Understanding Authorial Intent, Player Agency, and Materiality as Degrees of Paratextuality', Games and Culture, vol. 18, no. 6, pp. 718-739. https://doi.org/10.1177/15554120231181193
Seiwald, R & Wade, A 2023, 'The Cold War Will Not Take Place: The Cold War in Non-Western Videogames', Studies in Eastern European Cinema, vol. 14, no. 1, pp. 53-68. https://doi.org/10.1080/2040350X.2022.2071521
Seiwald, R 2021, 'Down with the Commies: Anti-Communist Propaganda in American Cold War Video Games', PAIDIA. <https://paidia.de/down-with-the-commies-anti-communist-propaganda-in-american-cold-war-video-games/>
Seiwald, R 2020, 'Play America Great Again: Manifestations of Americanness in Cold War Themed Video Games', Gamevironments, vol. 13. https://doi.org/10.26092/elib/406
Chapter (peer-reviewed)
Seiwald, R 2022, Creating Game History: Intertextuality and the Formation of a Collective Memory of Games. in T Funk (ed.), Video Game Art Reader: Volume 4. Video Game Art Reader, vol. 4, Amherst College Press, pp. 59–76. <https://www.jstor.org/stable/10.3998/mpub.12414517.8>
Chapter
Seiwald, R 2023, De-Centralising the Text: The Text-Paratext Relationship of Video Games. in R Seiwald & E Vollans (eds), (Not) In the Game: History, Paratexts, and Games. Video Games and the Humanities, vol. 13, De Gruyter Oldenbourg, Oldenbourg, pp. 15-31. https://doi.org/10.1515/9783110732924-002
Seiwald, R 2023, Essentially (Not) the Game: Reading the Materiality of Video Game Paratexts. in IA Taylor & O Carter (eds), Media Materialities: Form, Format, and Ephemeral Meaning. BCMCR New Directions in Media and Cultural Research, Intellect, Bristol, pp. 132–150. <https://www.intellectbooks.com/media-materialities>
Seiwald, R & Vollans, E 2023, Introduction: Video Games as Networked Texts. in R Seiwald & E Vollans (eds), (Not) In the Game: History, Paratexts, and Games. Video Games and the Humanities, vol. 13, De Gruyter Oldenbourg, Oldenbourg, pp. 1-11. https://doi.org/10.1515/9783110732924-001
Seiwald, R 2021, The Ludic Nature of Paratexts: Playful Material In and Beyond Video Games. in B Beil, GS Freyermuth & HC Schmidt (eds), Paratextualizing Games: Investigations on the Paraphernalia and Peripheries of Play. Studies in Digital Media Culture, vol. 13, Transcript Verlag, Bielefeld, pp. 293–317. https://doi.org/10.1515/9783839454213-013
Conference contribution
Seiwald, R 2024, Happy Birthday, Tetris! Tracing the Game’s History within a Genealogy of Ludic Practices. in Leisure Electronics and the Emergence of Video Games. Université de Lausanne, Leisure Electronics and the Emergence of Video Games International Conference 2024, Lausanne, Switzerland, 2/05/24.
Seiwald, R 2024, Marginally Different: The Ludic Tendencies of Videogame Paratexts. in Video Game Cultures. Birmingham Centre for Media and Cultural Research, Video Game Cultures 2024, Birmingham, United Kingdom, 12/09/24. <https://videogamecultures.org/2024-abstracts/>
Paper
Seiwald, R 2024, 'La Famiglia: The Mafia and Videogames', Paper presented at History of Games Conference 2024, Birmingham, United Kingdom, 22/05/24 - 24/05/24.
Seiwald, R 2024, 'Playing with the Family: An Exploration of Computer Clubs and Arcades in Soviet Russia, East Germany, and Czechoslovakia during the 1980s and 1990s ', Paper presented at History of Games Conference 2024, Birmingham, United Kingdom, 22/05/24 - 24/05/24.