Dr Regina Seiwald

Dr Regina Seiwald

Languages for All
Teaching Fellow in German
Deputy Director of Languages for All

Contact details

I am a Teaching Fellow and the language co-ordinator for Languages for All (LfA) German. Besides teaching most of the modules, I work closely with colleagues from the German Department and external departments, such as Law, whose joint students are hosted by LfA. I am a native speaker of German, and I come from the Tyrol in Austria. I have been teaching German at the University of Birmingham since 2014 and have experience of teaching at other HE institutions in the UK.

Qualifications

  • Fellow of the Higher Education Academy (2021)
  • PhD in English Literature, Birmingham City University (2018)
  • PGCert in Research Practice, Birmingham City University (2015)
  • Mag. phil. in General and Applied Linguistics, University of Innsbruck (2013)
  • Mag. phil. in English and American Studies, University of Innsbruck (2012)
  • Mag. phil. in German Philology, University of Innsbruck (2011)

Biography

Since 2014, I have been teaching German at the University of Birmingham across the full range of language levels, academic as well as Open Access and Free for All. I greatly enjoy teaching languages because in my opinion they allow us to gain an insight into a culture’s sentiments and people’s unique characteristics. I believe that learning languages is more than learning grammar and vocabulary – it is about experiencing the other in all its facets. 

I am a native speaker of German and come from a village just outside of Innsbruck, Austria. I completed my MPhil. degrees in German Philology (2006–2011), English and American Studies (2006–2012), as well as General and Applied Linguistics (2008–2013) at the University of Innsbruck, Austria. I have then joined Birmingham City University as a PhD student in the context of a research project on a comparative study of narratology in September 2014, and I have been awarded my PhD in April 2018. In the past, I have held a post-doctoral research fellowship at Birmingham City University, where I worked on narrative structures in and the textuality of video games.

As a researcher, I am highly interested in the relationship between literary theory and narratology across the languages. My focus thereby lies with the Anglo-American and Germanic tradition. In my PhD thesis, I researched metafiction in the postmodern British novel to determine how texts communicate the relationship between fiction and reality. The insights generated in my thesis have subsequently been applied to video games and digitalisation more generally (also XR/AI/MR), particularly in the context of paratextuality and Cold War narratives.

Teaching

I teach German across all levels, from beginners to proficient speakers. Although my central focus is on language learning, my students also gain an insight into German, Austrian, and Swiss culture, day-to-day life, history, politics, and literature. I also support students regarding their Year Abroad choice and language summer schools in German-speaking countries.

I have also taught several modules on literary theory in the School of English at Birmingham City University and have been a specialist supervisor in digital humanities at King’s College London and Coventry University. In the past, I have also supervised a PhD student in game studies at Birmingham City University.

In 2024/25, I teach the module "Medievalism in Video Games" for the MA Digital Heritage and the Medieval Past. I am the module lead and developer for the module "Games, Gamification, and the Player as Consumer" for the distance learning MA Digital Media and Global Communications, which launches in September 2025.

Postgraduate supervision

I welcome enquiries from prospective students studying in the following areas:

Video game studies (narratology, textuality, policies, history, etc.)
Germany and/in the video game
History of digital practices
Cold War and computing technology
Paratextuality
Gaming at the grassroots level, the demoscene, hacking, cracking, and tinkering
Localisation in video games
The UK and video games

Research

My research interest lies with video game studies as well as literary theory and narratology in English and German literature. In my PhD thesis, I have researched metafiction in the postmodern British novel based on a comparative analysis of English-speaking and German-speaking theories of narratology. During my three-year post-doctoral fellowship at Birmingham City University, I researched the textuality of video games and Cold War narratives in games. I am an active member of the Historical Games Network and the Canadian Game Studies Association.  

Other activities

Dissemination of research

  • Co-I for the DAAD-funded research project "Towards an authentic (German) language classroom", with PI Dr Ruth Whittle and partners at the University of Liverpool, the University of Nottingham, and the University of Koblenz (Germany). The project will run between January 2025 and December 2027.
  • Researcher for the EU-funded COST Action GRADE - Grassroots of Digital Europe. My research focus within this project is computing in East Germany during the 1980s.
  • Organiser of several international conferences, the latest being the German Network Meeting
  • Keynote and invited speaker at several international conferences, such as History of Games and Leisure Electronics
  • Several podcast interviews, the latest being with Critical Distance (November 2023) and New Books in Communication (May 2024)
  • Goethe Institut examiner and centre lead for Birmingham
  • DAAD Ortslektorin
  • Panel reviewer for the Video Games and History strand for DiGRA 2025

Professional memberships

Publications

Recent publications

Book

Seiwald, R & Vollans, E (eds) 2023, (Not) In the Game: History, Paratexts, and Games. Video Games and the Humanities, vol. 13, De Gruyter Oldenbourg, Oldenbourg. https://doi.org/10.1515/9783110732924

Article

Seiwald, R & Wade, A 2023, 'A Genealogy of Power: The Portrayal of the US in Cold-War Themes Videogames', Journal of the Austrian Association for American Studies, vol. 4, no. 2, pp. 270–291. https://doi.org/10.47060/jaaas.v4i2.162

Seiwald, R 2023, 'Beyond the Game Itself: Understanding Authorial Intent, Player Agency, and Materiality as Degrees of Paratextuality', Games and Culture, vol. 18, no. 6, pp. 718-739. https://doi.org/10.1177/15554120231181193

Seiwald, R & Wade, A 2023, 'The Cold War Will Not Take Place: The Cold War in Non-Western Videogames', Studies in Eastern European Cinema, vol. 14, no. 1, pp. 53-68. https://doi.org/10.1080/2040350X.2022.2071521

Seiwald, R 2021, 'Down with the Commies: Anti-Communist Propaganda in American Cold War Video Games', PAIDIA. <https://paidia.de/down-with-the-commies-anti-communist-propaganda-in-american-cold-war-video-games/>

Seiwald, R 2020, 'Play America Great Again: Manifestations of Americanness in Cold War Themed Video Games', Gamevironments, vol. 13. https://doi.org/10.26092/elib/406

Chapter (peer-reviewed)

Seiwald, R 2022, Creating Game History: Intertextuality and the Formation of a Collective Memory of Games. in T Funk (ed.), Video Game Art Reader: Volume 4. Video Game Art Reader, vol. 4, Amherst College Press, pp. 59–76. <https://www.jstor.org/stable/10.3998/mpub.12414517.8>

Chapter

Seiwald, R 2023, De-Centralising the Text: The Text-Paratext Relationship of Video Games. in R Seiwald & E Vollans (eds), (Not) In the Game: History, Paratexts, and Games. Video Games and the Humanities, vol. 13, De Gruyter Oldenbourg, Oldenbourg, pp. 15-31. https://doi.org/10.1515/9783110732924-002

Seiwald, R 2023, Essentially (Not) the Game: Reading the Materiality of Video Game Paratexts. in IA Taylor & O Carter (eds), Media Materialities: Form, Format, and Ephemeral Meaning. BCMCR New Directions in Media and Cultural Research, Intellect, Bristol, pp. 132–150. <https://www.intellectbooks.com/media-materialities>

Seiwald, R & Vollans, E 2023, Introduction: Video Games as Networked Texts. in R Seiwald & E Vollans (eds), (Not) In the Game: History, Paratexts, and Games. Video Games and the Humanities, vol. 13, De Gruyter Oldenbourg, Oldenbourg, pp. 1-11. https://doi.org/10.1515/9783110732924-001

Seiwald, R 2021, The Ludic Nature of Paratexts: Playful Material In and Beyond Video Games. in B Beil, GS Freyermuth & HC Schmidt (eds), Paratextualizing Games: Investigations on the Paraphernalia and Peripheries of Play. Studies in Digital Media Culture, vol. 13, Transcript Verlag, Bielefeld, pp. 293–317. https://doi.org/10.1515/9783839454213-013

Conference contribution

Seiwald, R 2024, Happy Birthday, Tetris! Tracing the Game’s History within a Genealogy of Ludic Practices. in Leisure Electronics and the Emergence of Video Games. Université de Lausanne, Leisure Electronics and the Emergence of Video Games International Conference 2024, Lausanne, Switzerland, 2/05/24.

Seiwald, R 2024, Marginally Different: The Ludic Tendencies of Videogame Paratexts. in Video Game Cultures. Birmingham Centre for Media and Cultural Research, Video Game Cultures 2024, Birmingham, United Kingdom, 12/09/24. <https://videogamecultures.org/2024-abstracts/>

Paper

Seiwald, R 2024, 'La Famiglia: The Mafia and Videogames', Paper presented at History of Games Conference 2024, Birmingham, United Kingdom, 22/05/24 - 24/05/24.

Seiwald, R 2024, 'Playing with the Family: An Exploration of Computer Clubs and Arcades in Soviet Russia, East Germany, and Czechoslovakia during the 1980s and 1990s ', Paper presented at History of Games Conference 2024, Birmingham, United Kingdom, 22/05/24 - 24/05/24.