Archaeology, History, and the Videogame industry

The UK has the largest video game sector in Europe and is becoming one of the UK’s fasted growing creative sectors.

Aston Webb building

The UK has the largest video game sector in Europe. In 2021 the industry generated over £7.16 billion for the British economy and is becoming one of the UK’s fasted growing creative sectors. As the home of Lara Croft and the headquarters of many videogame developers, the Midlands has a long and continuing connection with videogame design and production.

On Wednesday 9 November, the Birmingham Research Institute for History and Cultures (BRIHC) and the Centre for Byzantine, Ottoman and Modern Greek Studies (CBOMGS) hosted a workshop which brought together historians and archaeologists, who have worked as consultants to video games developers, with industry professionals in videogame development, to talk about their own experiences and the challenges and possibilities of future collaboration.

The panel included:

  • Dr James Baillie (Universität Wien and Founder, Exilian and Coding Medieval Worlds)
  • Dr Claudia Baldassi (Content Designer, Paradox Interactive Games)
  • Tanya X. Short (Creative Director, Kitfox Games)
  • Dr Lauren Wainwright (Osborn Fellow, King Edward’s School)
  • Chaired by Dan Reynolds (Birmingham)