‘We’ve used a well-known mathematical trick to support tactile exploration for complex surfaces on which it is hard to plan motion,’ says Jeremy. ‘When you look at an atlas of the world, which is spherical, all the maps of the world are presented as flat. Imagine you are a 16th century sailor. You have a flat map of a small part of a much larger curved world. If you want to explore, you use the map to plan, and then you move across the surface of the earth discovering new places. When you reach the edge of your chart you need create another one so as to map your discoveries accurately. What we have done is similar to this: the probabilistic AI method, called a Gaussian Process, predicts the most likely shape of the unexplored surface of an object and the uncertainty in that prediction. Then a path planner, called an AtlasRRT, creates a tactile exploration path across this predicted surface, driving it efficiently towards the region of greatest uncertainty. This means that the robot explores efficiently.’